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==Non-Lethal Weapons== {{anchor|Flash}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Flash |image = Flash2.gif |foundin = Lockers at [[Security Office]] and [[Security Posts]], [[Chief Engineer's Office]], [[Robotics]], [[Bridge]], [[Tech Storage]] |usedfor = Subjugating criminals. |strategy = Use it on the criminal (make sure he doesn't have protective eyewear) or activate it in your hand. |description = Flashes are small devices capable of producing an extremely bright light that is capable of blinding, dealing stamina damage and [[Status_Effects#Paralyze|paralyzing]] someone, if clicked directly on them from the front or side in melee range. Using the flash in hand will only blind people. Works against anybody not wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. Handheld flashes are also effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Flashes are also uniquely effective against [[Mothpeople]] and will usually work on them even if they are wearing protection! Welding helmets will still protect them, however. '''If used from front:''' * 2.5 to 5 seconds of [[Status_Effects#Paralyze|paralyze]] and 80 to 120 stamina damage. '''If used from side:''' * 1.25 to 2.5 seconds of [[Status_Effects#Paralyze|paralyze]] and 40 to 60 stamina damage. '''If used from behind:''' * No effect, unless the flasher is a [[Game_Modes#Revolution|revhead]]. <br> Some [[Game_Modes#Revolution|revolutionary]] leaders can use flashes to brainwash other members of the crew if they are not wearing protective gear. Revolutionary leaders can flash people from behind. }} {{anchor|Telescopic Baton}}{{anchor|Telebaton}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Telescopic Baton |image = Telescopic Baton.png |foundin = Heads' backpacks |usedfor = Subjugating your staff when they feel like not taking orders. |strategy = Apply it in your hand to extend it, apply to person. If you free up your belt, you can put it extended on your belt for a surprise attack, no loud extend sound required! |description = A.K.A. Telebaton. A compact yet extremely robust personal defense weapon. Can be concealed when folded. Every Head of Staff except for the Head of Security gets one. They can also be found on the Boxstation White Ship. <br> {{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. Instantly knocks most people down in one click! The knockdown duration is short so it’s best used by following up with a shove from an empty hand, paralyzing them while you wait to hit them again. After the 2nd hit you can keep most people down indefinitely if you keep hitting them. <br> {{Rightclick}} Deals 10 brute damage. Has a much shorter cooldown, generally guaranteed to keep your assailant on the ground more permanently. Combo with a left click every once in a while for maximum efficiency. Using this on the [[Assistant|friendly protester]] breaking into your office will usually cause him to start yelling on the radio about you harmbatoning him, so [[Beyond the impossible|use sparingly]]. }} {{anchor|Police Baton}}{{anchor|Classic Baton}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Police Baton |image = Classic_baton.png |foundin = Detective gets one, the Pirate Cutter in the trade route has one |usedfor = Subjugating criminals. |strategy = Apply to a person. |description = Works the same as a [[#Telebaton|telebaton]], except it's always extended and deals slighly more damage. <br> {{Leftclick}} Causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 55 [[Health#Stamina|stamina]] damage, which means it will [[Health#Stamina|stamcrit]] someone with 2 hits. Has a 4 second cooldown between non-harm hits. <br> {{Rightclick}} Deals 12 brute damage. }} {{anchor|Stun Baton}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Stun Baton |image = StunBaton.gif |foundin = Lockers at [[Security Office]] |usedfor = Subjugating criminals. |strategy = Use it on the criminal. |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. Stun batons have two modes: [[security|on]] and [[shitcurity|off]]. <br> {{Leftclick}} While on, hitting someone with it will result in 60 instant [[Health#Stamina|stamina]] damage, and then a 5 second [[Status_Effects#Knockdown|knockdown]] 2 seconds after the hit. Has a 2.5 second cooldown between [[Status_Effects#Knockdown|knockdown]] hits. <br> {{Rightclick}} Will cause you to also "harmbaton" the victim, dealing 10 brute damage in addition to the stun above. <br> You'll generally be using it with left-click. Excessive use is discouraged among [[beyond the impossible|forward-thinking and sympathetic]] security forces. Has a small chance to work when thrown. Recharged in a [[Security_items#Recharger|recharger]]. The [[Status_Effects#Knockdown|knockdown]] can be mitigated with [[Guide_to_chemistry#Pump-Up|Pump-Up]] and other chems. }} {{anchor|Disabler}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Disabler |image = ModernDisabler.png |foundin = On Security Officers, armory, disabler crate |usedfor = Disabling organics. |strategy = Shoot people with it. |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal 30 stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to [[Health#Stamina|stamcrit]] someone. }} {{anchor|Disabler SMG}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Disabler SMG |image = Disabler_SMG.png |foundin = [[Cargo]] |usedfor = Disabling organics rapidly. |strategy = Shoot people with it. |description = A sidegrade automatic version of a disabler. Has 40 disabler beams capacity, each dealing 15 stamina damage. Due to its rate of fire, disabler SMGs work better as offensive weapons than basic disablers. }} {{anchor|Energy Bola}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Energy Bola |image = Ebola.gif |foundin = Security vending machine |usedfor = Slowing down combatants. |strategy = Thow it at people to catch up their legs, slowing them down. |description = A Bola that can't be caught when thrown. Once it attaches to someone, they are slowed until they take it off, where it should disappear. Use with disablers or stun batons to take down a fast foe. Useful for anti-hulk combat, as it is one of the few things that can slow them down. }} {{anchor|Flashbang}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Flashbang |image = Flashbang.gif |foundin = Inside lockers at [[Security Office]] and [[Security Posts]], a full box at [[Armory]] [[File:Flashbangbox.png]] |usedfor = Subjugating many criminals at once. |strategy = Trigger it and throw it at a criminal mob. |description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it before it detonates. Flashbangs will [[Status_Effects#Knockdown|knockdown]] people up to 20 seconds (depending on range) and [[Status_Effects#Paralyze|paralyze]] them up to 2 seconds. People with flash protection over their eyes and bang protection over their ears will not be affected. Security usually wear HUD-sunglasses and bowman headsets, allowing them to throw flashbangs safely. Ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. Partial protection may reduce the [[Status_Effects#Knockdown|knockdown]] and [[Status_Effects#Paralyze|paralyze]] time. Flashbangs detonated on the same tile as you will deal full effects on you even if you are wearing full flashbang protection. If you are 1 tile away from the detonation and wearing protection, it will [[Status_Effects#Knockdown|knockdown]] for 3 seconds and [[Status_Effects#Paralyze|paralyze]] for only half a second. Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it). '''Damage''' = N/A }} {{anchor|Pepperspray}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Tear Gas grenade |image = Grenade.png |foundin = Full box at [[Armory]] [[File:Flashbangbox.png]] |usedfor = Dispersing riots or any other crowds. |strategy = Trigger it and throw it at a criminal mob. |description = A grenade full of [[Condensed Capsaicin]] used for riot control, or abusing people in enclosed areas. On activation releases a large cloud of smoke, and everyone inside will experience blindness, knockdown, blurry eyes, confusion, and slowdown. The cloud is opaque, but lasers still pass through. As Capsaicin doesn't stun but rather disorients people, it is best used for dispersing crowds of unruly people. '''Damage''' = N/A }} {{anchor|Pepperspray}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Pepperspray |image = Pepperspray.png |foundin = Inside lockers at [[Security Office]] and [[Security Posts]] |usedfor = Subjugating a criminal. |strategy = Shoot it at the criminal. |description = Manufactured by UhangInc, used to down an opponent quickly. Contains up to 50 units of [[Guide_to_chemistry#Condensed_Capsaicin|Condensed Capsaicin]]. Remember to set the Pepper Spray to use 5 units to get the most out of it, using it at 5 units will have it reach up to four tiles. Best used in a narrow corridor, like the HOP line, where it can knock over several people at once.<br> When a target is hit by pepper spray, the effects depend on if that person is wearing "pepper proof" gear over both mouth and eyes or not. Unless the target has full protection, they will be affected by 3 seconds of [[Status_Effects#Knockdown|knockdown]], 6 seconds of blindness, 10 seconds of blurry eyes, 10 seconds of [[Status_Effects#Confusion|confusion]] and 10 seconds of slowdown. <br> Some examples of pepper proof items are: Gas masks, SWAT masks, SWAT helmets, riot or welding helmets with visor down, space helmets, bandanas (mouth only), plasmaman helmets and radiation hoods. A note that standard security gas masks + helmets are NOT pepper proof! Can be filled at [[File:Pepper_Spray_Refiller.png]] Pepper Spray Refillers located on walls in brig and Security Posts. You can also fill it with other chemicals, like welding fuel, should you find a use for that. '''Damage''' = N/A }} {{anchor|Handcuffs}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Handcuffs |image = Handcuffs.png |foundin = [[Security Office]], full box at [[Armory]] [[File:Handcuffsbox.png]] |usedfor = Apprehending the criminal. |strategy = Apply it to a stunned or otherwise incapacitated criminal. |description = Throw a pair in your pocket; more can be dispensed from the SecTech vendors. It prevents [[Assistant|criminals]] from holding or using items, attacking anyone, and opening any ID-locked doors (doors without access restrictions will still open). If the [[Mime|victim]] were to be dragged or grabbed in any way, they will be unable to move. Be careful not to bump into anybody else while transporting the [[Captain|criminal]], as this may loosen the prisoner from your grip allowing him to run free. A [[Syndicate_Items#Freedom Implant|freedom implant]] or resourceful [[changeling]] can remove cuffs instantly, but everyone else has to struggle with them for a minute without moving to get them off without outside help. You can also buckle a prisoner to a bed, chair, or even an atmospherics pipe to “bucklecuff” them. While bucklecuffed, a prisoner cannot move and must struggle for an additional 1 minute to unbuckle themselves before they can even begin to struggle against their cuffs. Can be combined with orange prison [[shoes]] to make foot shackles, which force a person to always walk. }} {{anchor|Ion Rifle}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Ion Rifle |image = Ionrifle.png |foundin = Armory |usedfor = Disabling borgs and mechs. |strategy = Shoot silicon machines with it. |description = Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: EMPing cyborgs totally immobilizes them and leaves you free to robust them to your heart's content. EMP will cause machinery (air/fire alarms, airlocks, et cetera) to malfunction. }} {{anchor|Temperature Gun}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Temperature Gun |image = Tempgun.png |foundin = Armory, Security Protolathe. |usedfor = Combat. |strategy = Detaining traitors with energy swords/shields, slime removal/healing. |description = This gun can heat up or cool down targets, although it won't reach really dangerous levels unless you cool down someone in a hardsuit.<br> This weapon is deceptively strong since the projectiles aren't blocked by eswords/eshields and can slow people down to a crawl.<br> Slimes die to it in two to three hits, or you can heal them with heat setting. }} {{anchor|Hybrid Taser}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Hybrid Taser |image = Hybrid_taser.gif |foundin = Admin spawned |usedfor = Subjugating criminals. |strategy = Shoot it at the target. |description = This used to be the primary law enforcement weapon, but is now only spawnable by admins. It has two modes of use; Tase OR Disable. In taser mode (Yellow) it will fire an incandescent ball of energy at low velocity. The projectile is stopped by windows, grilles, walls, simple distance, and various other obstructions. When the shot hits its target, it will cause temporary paralysis and slur speech to near illegibility. The range of the taser shot is also limited. In Disabler mode (Light Blue) it will fire a blue disabler beam that deals stamina-damage, slowing down the prep and making them fall after three shots. The disabler beam is NOT stopped by windows and grilles and its range is unlimited. Melee use of this weapon is inappropriate except for the most extreme cases [[Space_law#Major_Crimes|(see space law section Dangerous Criminals)]]. '''Damage''' = 10 brute damage when hit on melee. }} {{anchor|DRAGnet}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = DRAGnet |image = DRAGnet.png |foundin = Armory |usedfor = Slowing and teleporting people. |strategy = Shoot people with it. |description = The "Dynamic Rapid-Apprehension of the Guilty" net is a revolution in law enforcement technology. It has two settings: The first setting (snare) places energy snares on the ground, which act like bear traps without the damage. They will disappear after a short while and can also be safely removed by clicking them with an empty hand. You can also snare someone by hitting them directly, similar to an energy bola. A note: The floor traps will work on almost ANY humanoid, even those that would otherwise reflect/block the direct hits. This makes them very useful against [[Nuclear Operative|Nuclear Operatives]] with shields, double-bladed energy sword users, and certain kinds of [[Heretic|Heretics]]! The second setting (netting) shoots shotgun-like bursts of projectiles which deal heavy [[Health#Stamina|stamina]] damage and place "nets" when they hit a person. About 4 seconds after appearing, these "nets" will teleport any mob standing on top of them, to whichever location any existing "teleporter control console" is set to (with some variation). The teleporter control console target must both be set AND the "teleporter station" must have been clicked to "engage" the teleporter, for it to count. Calibration is not required. <br><br>If 3 different teleporters (including abandoned teleporter) are set to different locations, the game seems to use a hierarchy of: 1. Abandoned teleporter, 2. AI satellite antechamber and 3. Teleporter room. Meaning it will only use the destination of the abandoned teleporter, if all 3 of those teleporters are engaged (at least on Boxstation). If no location is set on any teleporter, the location will be random, which can teleport people into space or inside walls. }} {{anchor|DRAGnet}} {{Item |bgcolor1 = #ffcccc |bgcolor2 = #ff9999 |name = Grenade Launcher |image = Grenade_launcher.png |foundin = Armory |usedfor = Rapid grenade deployment. |strategy = Shoot into crowds of people. |description = The Grenade Launcher launches any type of grenade at high speeds. Can hold up to 3 grenades at once. Firerate is rapid, grenades shot by grenade launchers explode almost immediately. }}
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