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Guide to Nanites
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=Nanites= ==Research== Nanite programs are unlocked by researching their relative techweb nodes in the [[Guide_to_Research_and_Development|R&D Console]]. Anything past Basic Nanite Programming, however, will require Nanite research points. These are gained simply by having active hosts with nanites implanted; the more the merrier. However, non-sentient, non-humanoid, or dead hosts will incur heavy penalties to their research gain. The Military research node is only available if the Illegal Technology node is unlocked, therefore requiring syndicate tech to be scanned first.<br> Hazard Nanite Programming is similarly locked behind Alien Technology, which requires [[Abductor]] technology to be scanned to unlock. ==[[File:Nanite chamber.gif]]Implanting== [[File:Nanite_chamber.gif|thumb|right|Use a public nanite chamber to easily implant yourself and others with nanites. You can program them after implanting, by creating a backup cloud with a Cloud control console and adding programs to that cloud. Public nanite chambers will implant nanites synced to cloud 1 by default.]] Nanite implantation can be done through the [[Machines#Nanite_Chamber|Nanite Chamber]]. A second person must operate the chamber from outside and begin the implanting process, at the end of which a new swarm will take root in the host. <br> The nanite chamber can edit nanites' Cloud ID, modify the Safety Threshold, or alternatively remove all nanites from a host. Another easier method is to build a [[Machines#Public_Nanite_Chamber|Public Nanite Chamber]] [[File:Nanite chamber.gif]]. Use a multitool on the Public Nanite Chamber circuit board first to choose which [[#Cloud|backup cloud]] you want it synced to. If you don't multitool the board it will default to [[#Cloud|cloud]] 1. Build the chamber using a machine frame. The public nanite chamber will automatically implant nanites into anyone who enters it, without the need for a second person. ==Nanite Tools== There are currently three handheld tools that can be used to manage nanites. You can print them from the science protolathe after researching some basic nanites. ===[[File:Nanite Scanner.gif]] Nanite Scanner=== Use this to scan implanted people. It will give you a readout with information about current [[#Volume|nanite volume]]. If a nanite swarm contains the "Nanite Debugging" [[#Utility_Programs|utility program]] you will also see a list of currently installed [[#Nanite_Types|nanite programs]] and their active/inactive status. ===[[File:Nanite Remote.gif]] Nanite Remote Control=== A remote used for sending signals to implanted nanites. Change its settings and then click anywhere or on a target to activate it. For example you can set the code to be the trigger code you gave the "Host Scan" program. Using this in hand will open a menu. Settings: *'''Signal Code''': Which code you want it to signal. *'''Signal Mode''': Choose between "off" (makes remote do nothing), "local" (only signals the user), "targeted" (signals whoever you click directly on), "area" (signals anyone within your line of sight) and "relay" (signals any existing nanite programs that have a chosen "relay code"). *'''Save Current Setting''': Lets you save current setting to a list, with a name of choice. Not saved between rounds. *'''Lock Interface''': Locks the settings. Alt-click the remote to unlock. ===[[File:Nanite Remote.gif]] Nanite Communication Remote=== A remote used for sending custom messages on the fly to message-based programs, like Forced Speech. The settings are very similar to those of the Nanite Remote Control. The difference is you set a ''Comm Code'' and ''Message'' instead of ''Signal Code'' and ''Relay''. The programs installed must have the same ''Comm Code'' to be able to signal them with this remote. ==Volume== If wearing a [[Research_items#Diagnostic_HUD|diagnostic HUD]] [[File:Diag_glasses.png]] you will be able to see a bar next to implanted people, which is a nanite volume meter. Nanites generally expend a part of their volume while their programs are active. Luckily, modern technology allows them to integrate with the host's metabolism to replicate without interfering with biological processes, causing them to have a slow but steady growth rate of '''0.5 per second'''. Researching ''Harmonic Nanite Programming'' grants an additional passive volume generation of '''+0.1 per second'''. Nanites by default have a safety threshold where they'll stop using nanite-consuming programs. This threshold can be customized in an individual by entering a [[Machines#Nanite_Chamber|nanite chamber]], and having a second person operate the connected [[Computers#Nanite_Chamber_Control_Console|nanite chamber control console]].If the swarm reaches a population of 0, there's none left to replicate, and the nanites are completely removed. Nanite chambers provide the host with 100 nanites. Hosts have a maximum volume of 500 nanites. ==Programming== Nanite swarms can contain nanite programs. These programs can have a huge variety of effects, and are loaded into a nanite swarm in two main ways: uploading them manually with a [[Machines#Nanite_Chamber|nanite chamber]] or by syncing them with a Cloud Backup. Once loaded programs cannot be directly modified; instead, a copy of the same program with the desired programming must be uploaded again to overwrite the previous one. There is no limit to the amount of loaded programs, but using too many at once will usually rapidly deplete the nanite population. ==[[File:Nanite_cloud_controller.gif]]Cloud== Nanite swarms are usually set with a Cloud ID. If so, they will, every 30 seconds, copy the programming of the Cloud Backup with the same ID. Cloud backups are controlled by Cloud Control Consoles [[File:Nanite_cloud_controller.gif]]. They can create new backups (with codes from 1 to 100), as well as upload programs from a disk into the selected backup. Cloud control consoles [[File:Nanite_cloud_controller.gif]] also serve as storage, meaning that if they're destroyed all clouds connected to them will be destroyed, and the nanites will be unable to sync to them anymore. Cloud IDs are unique, meaning that if a console registers an ID, it cannot be used or accessed by other consoles until the original has been destroyed. Nanites who aren't able to sync to a cloud will keep working, '''but they'll have a chance of encountering software errors every time they miss a synchronization''', causing program deprogramming, deletion, or corruption into dangerous Glitch programs over time.
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