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== Getting Things Done == Chemists are naturally suspicious individuals. They've got all the tools in the world to break in wherever they desire and/or kill people in all sorts of horrifying and inhumane ways. An easy way to allay this suspicion - whether you plan on doing something suspicious or not - is to make yourself useful to the station at the game's beginning. Any accidents are likely to be blamed on your coworker, then, if you have one. === Tools of the trade === [[File:Dispenser.png]] The [[Chem Dispenser]] turns electrical energy into a variety of basic chemicals, through <s>magic</s> science. Guard it with your life. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish (or ask [[Science]] for upgrades). Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].<br/> [[File:Nduct_n_w.png]] The plumbing system can help you automate the creation of chemicals. [[Guide_to_plumbing|Click here for more information]]. <br> [[File:chemmaster.gif]] The [[ChemMaster 3000]] can magically separate chemicals, and has the ability to produce a limitless supply of 50 unit pills, 40 unit patches and 30 unit bottles.<br/> [[File:Blender.png]] The [[Reagent Grinder]] is identical to the grinder the Chef has. It can be used to extract chemical reagents from things the Shaft Miners, Chef, and Botanists produce.<br/> [[File:Chemheater.png]] The [[Chemical Heater]] is important for making many recipes that require high temperatures to mix.<br/> [[File:Pillsbox.png]] Inside the chemistry locker you will find boxes of pill bottles on some maps. These can be loaded with pills for inventory space efficiency. [[File:Pillbottle.png]] <br/> [[File:writingbox.png]] Some maps also have medical sprays in the same locker. These can be filled with chemicals by using the ChemMaster. They work as patches and provide an optional way to apply medicine.[[File:Medicalspray.png]]<br/> [[File:handlabeller.png]] On a table is a hand labeler. This can be used to label beakers, pill bottles, grenades and many other things. Actual pills and patches are instead labeled with the ChemMaster.<br/> === Being helpful === These are some suggested things you can make. Just remember you can't be certain that these things will actually be used, so if you wish you can choose hold off on most things until you receive requests. Also, if you are using a map with the [[Guide_to_plumbing|plumbing]] system instead of a chem dispenser you may want to focus on mass producing a select few things instead of a bit of everything. <big>'''You can find a list of most of the reagents in the game [[Reagents|here]].'''</big> ==== Roundstart ==== If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them. These suggestions were written with an available chem dispenser in mind. *'''For yourself''': ** Make [[Guide_to_chemistry#Plastic_Sheets|plastic sheets]], then use them to craft large water bottles. These are functionally identical to large beakers! ** Bring a few [[Guide_to_construction#Plastic|plastic sheets]] to the [[Guide_to_Research_and_Development#Techfab|medical techfab]], and you should be able to print a few 120u XL-beakers. ** Print a chemistry bag from your ChemDrobe. You will use it to put pills/patches/bottles in either a fridge, a pile somewhere (click-drag bag to floor) or to just carry them around. It's your choice. ** Optionally, grab a syringe gun, vend a couple of syringes from a [[Vending_machines#NanoMed_Plus|NanoMed Plus]] [[File:Vendmed.gif]] and make a chemical for self-defense to fill them with, such as [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]]. You do not have to do this. Also see [[#Arming_thyself|Arming thyself]]. *'''Suggested basic chems''' (in order of urgency): ** 30u [[Guide_to_chemistry#Unstable_Mutagen|unstable mutagen]] bottles for the [[Botanist]] (if asked to). ** 30u [[Guide_to_chemistry#Mannitol|mannitol]] bottles. Bottles let people use them both to heal their brain damage and to pour on damaged brains. ** 40u [[Guide_to_chemistry#Potassium_Iodide|potassium iodide]] pills. Heals minor radiation. *'''Suggested intermediate chems''': ** 40u [[Guide_to_chemistry#Synthflesh|synthflesh]] patches. Heals both brute and burn even on corpses, but deals toxin damage. If you want to mass produce something, this is a good choice. ** 10u [[Guide_to_chemistry#Neurine|neurine]] pills. This heals [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. ** 5u [[Guide_to_chemistry#Oculine|oculine]] pills. Heals eyes. ** 5u [[Guide_to_chemistry#Inacusiate|Inacusiate]] pills. Heals ears. ** 0.5u [[Guide_to_chemistry#Mutadone|mutadone]] pills. Instantly removes [[Guide_to_genetics#Muta.tions_and_Their_Consequences|mutations]]. ** 60u [[Guide_to_chemistry#Libital|libital]] medical gel (there's empty gel cans in the chemistry locker.) Heals brute. ** 60u [[Guide_to_chemistry#Aiuri|aiuri]] medical gel. Heals burn. ** 20u [[Guide_to_chemistry#Syriniver|syriniver]] + 80u anything else in ''Intravenous Medicine Bags''. Heals toxins. *'''Suggested advanced chems''': ** 10u [[Guide_to_chemistry#Pentetic_Acid|pentetic acid]] pills. Heals toxins, major radiation and purges all chemicals quickly. ** 30u [[Guide_to_chemistry#Salbutamol|salbutamol]] pills. Heals oxyloss safely and lets you survive without air. ** 10u [[Guide_to_chemistry#Atropine|atropine]] patches. Quickly heals someone who is in [[Health#Critical_Status|crit]]. ** 5u [[Guide_to_chemistry#Rezadone|rezadone]] patches. Instantly removes all [[Health#Cellular|cellular]] damage and can [[Guide_to_medicine#Husk|unhusk]] corpses. Eliminates the need for [[Guide_to_medicine#Cryogenics_Tube|cryo]]. Hunt and slaughter [[Critters#Hostile|space carp]] or use your [[Botany]] skills to grow [[Guide_to_hydroponics#Koibean|koibeans]] for the [[Guide_to_chemistry#Carpotoxin|carpotoxin]]. ** 10u [[Guide_to_chemistry#Lipolicide|lipolicide]] pills. To make fat people slim. ==== Other things you may want to do ==== * During a [[Infections|disease]] outbreak, if the cure is something you can produce then make pills of it. Curing can take a random time so aim for pills at least 5u big. If the [[virologist]] comes in with a [[Infections#How_to_create_a_vaccine|vaccine]], then make 0.1u vaccine pills instead. Read more about common cures under [[Infections#Understanding_stats|here]]. You can also make the [[Infections#How_to_create_a_vaccine|vaccine]] yourself at the [[Holodeck|holodeck]] Emergency Medical program, if you have time. * You can go over to cargo and use the public console to receive a [[Supply_crates#Bounties|bounty]] to make. * Botany can use [[Guide_to_chemistry#Saltpetre|saltpetre]] to quickly optimize plant stats, [[Guide_to_chemistry#Diethylamine|diethylamine]]/[[Guide_to_chemistry#Ammonia|ammonia]] as fertilizers and a [[Medical_items#Eyedropper|dropper]] for precise mutations. * [[Guide_to_xenobiology|Xenobiology]] can use radium to make various [[Guide_to_xenobiology#Green_Slime|mutation toxins]]. * The [[Virologist]] sometimes want more [[Guide_to_chemistry#Synaptizine|synaptizine]] to make new and exciting [[Infections|diseases]]. * [[Geneticist]]s can benefit from a supply of [[Guide_to_chemistry#Potassium_Iodide|potassium iodide]] or to treat radiation levels in themselves and their subjects. * The [[Janitor]] might want you to refill his [[General_items#Space_Cleaner|space cleaner bottle]]. * You can help the [[Chef]] replenish the supply of sugar. * The [[Bartender]] might request various chemicals to make [[Guide_to_food_and_drinks#Drinks|cocktails]] with, though bear in mind that a bartender who wants anything particularly toxic is probably up to no good. * The [[Warden]] might request various chemicals to use in [[Security_items#Chemical_Implant|implants for prisoners]], to ensure they don't re-offend. * Grind up snacks or fail making [[Sodium Chloride]] to make nutriment or vitamin pills and taunt the Chef about his inefficient creations. * In the event of a rogue [[Terminology#Hulk|Hulk]] from [[Guide_to_genetics|genetics]] rampaging about, a syringe gun loaded with a syringe containing 1 unit mutadone and 14 units chloral hydrate/lexorin will make them very sad. * In the case of a rogue [[AI]], various people will want [[Guide_to_chemistry#Thermite|thermite]] in order to break through reinforced walls. * Rogue AIs in particular go down with a combination of [[Guide_to_chemistry#Thermite|thermite]] and [[Guide_to_chemistry#EMP|EMP]] [[grenade|grenades.]] * Enable the reagent scanner on your [[PDA]] and test the food and drinks at the bar and kitchen for tampering. This can also be used on people to find out what they've been poisoned with. * You aren't far from the medbay lobby or the [[Guide_to_medicine#Cryogenics_Tube|cryogenics]], so if there are no [[Medical Doctor]]s around, feel free to grab a health analyzer and start treating patients. * The [[Clown]] will often request [[Guide_to_chemistry#Space_Lube|space lube]]. When this happens you have choice. The recommended choice is to NOT give [[Guide_to_chemistry#Space_Lube|lube]] to the clown. [[Guide_to_chemistry#Barbers_Aid|Barbers Aid]] can be used as a prankworthy substitute. * cooperate with the [[Botanist]] to make a factory that makes [[Condensed Capsaicin]], [[Security Officer]]<nowiki/>s will love it. === Arming thyself === * Grab one of the syringe guns in Medbay before the Medical Doctors get them. It's a valuable weapon in your hands when filled with [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] or worse. * Later in the round, if you've been nice to [[Research_Division|R&D]], and they are competent, they might research "Medical Weaponry", which lets you print a rapid syringe gun from the [[Guide_to_Research_and_Development#Techfab|medical techfab]]. This can hold six syringes at once. * A space cleaner spray bottle can be used as a ghetto flamethrower with [[Guide_to_chemistry#Chlorine_Trifluoride|chlorine trifluoride]]. * You have all the tools you need to make [[#Grenades|grenades]]. ===Grenades=== As a chemist you have the tools you need to craft chemical grenades. See the [[Grenade|grenade guide]] to learn how to make them. These can be both beneficial and malicious, depending on what chems you put into the two beakers. When the grenade is triggered the two beakers will mix. Typically you want the grenade to result in either [[Guide_to_chemistry#Smoke|smoke]] or [[Guide_to_chemistry#Fluorosurfactant|foam]] containing other chemicals. To learn the differences between smoke and foam, see [[Guide_to_chemistry#Smoke_vs_foam_vs_others|Smoke vs foam vs others]]. ===Pills and Patches=== Pills are a great way to give large amount of medicine at once, if you are going to make medicine that will be single serve, make it pill form. Each pill can hold 50 units of material at one time, and up to seven can be stored in a pill bottle! They are even small enough to store in your pockets. Patches are similar to pills, but work in a touch-based way rather than ingestion. Read more about the different ways of applying chemicals under [[Guide_to_chemistry#Reagent_Delivery|Reagent Delivery]]. ===Chemo-spherics=== These projects can be dangerous, so be sure to have the approval of the [[Chief Medical Officer]]. Some chemicals can release [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|gas]] if spilled or released in smoke. If in a past life you were an [[Atmospheric Technician]], you can create a [[Guide_to_Atmospherics#The_Gases_and_Their_Functions|gas]] factory with [[plumbing]]. Combining 9:1 [[Guide_to_chemistry#Phlogiston|Phlogiston]] and oxygen smoke/foam will net you a never-ending plasma fire. [[Byond_the_impossible|If safely contained]], this can produce [[Guide_to_Atmospherics#Water_Vapor|Water Vapor]] and possibly [[Guide_to_Atmospherics#Tritium|Tritium]]. Mixing [[Guide_to_chemistry#Nitrous_Oxide|Nitrous Oxide]] smoke with [[Guide_to_chemistry#Phlogiston|Phlogiston]]'s plasma fires can make [[Guide_to_Atmospherics#BZ|BZ]]. Producing, harvesting, and selling [[Guide_to_Atmospherics#N2O|Nitrous Oxide gas]] to [[supplies|cargo]] can be very profitable.
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