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==[[File:Advanced Hardsuit Helmet.png]] Station Foreman == It's no secret that Engineers are more often than not the laziest of the station's crew and that there is no job that surpasses the capacity for an [[Atmospheric Technician]] to be completely clueless about his own department. This is where you come in! As stated above, your duties consist pretty much entirely on telling the Engineers and Atmos Techs to work or just doing their jobs yourself. Listed below are those jobs. ===[[File:Clipboard_paper.png]] At the Start of the Shift === -------- [[File:supermatter_shard.png||thumb|alt=Singularity Chamber|[[Supermatter|Your biggest responsibility]]]] Greet your team over the radio and establish your authority. Find out who you will be working with and how many of them, and make sure that everyone has a job to do. Designate someone to do solars (unless someone else volunteers first) and get everyone else working on the supermatter engine. If you take charge these first minutes of the round, most of engineering will follow the rest of your orders until the round ends. If you stay silent until you suddenly need something done halfway through the round, you can guarantee that nobody will listen to you. If nothing else, speaking over the channel will at least tell you who on your team you can rely on. Sometimes your team will be fairly competent and you'll only need to supervise, but a lot of the time you will be required to step in. If someone's clearly new, help them out a bit and show them the ropes. If someone's clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind, a power source should successfully come online and start generating power. It's always a good idea to announce this to the crew when it happens. If any of your team members try to run off with an engineering hardsuit just to go space exploring, let them know that they will be arrested for dereliction and demoted if they do not return to do at least the most minimal duties before doing whatever they want. ===[[File:SMES Charging.gif]] With Your Powers Combined === -------- There are multiple ways to power the station. Unless you know what you're doing, stick with the default one at first, and get it working as soon as possible. It's hard to set up a second power source if the crew is trying to lynch you for not finishing the first one. ====[[File:Supermatter shard.png]] Matters of Super Matter ==== The [[Supermatter]] is the most likely candidate for your default power source. Its primary features are emitting tons of radiation, making everyone who could theoretically see it hallucinate, releasing hot oxygen and plasma, heating the air around, and either exploding or creating a Tesla/Singularity when you screw up. It begins inert but being hit by an object or projectile will activate it. ====[[File:Gravitational Singularity Generator.png]] Power Your Station With A Black Hole ==== The Singularity Generator has been removed from the game. A singularity can still be formed by delaminating the engine. <div class="toccolours mw-collapsible mw-collapsed"> The [[Singularity Engine]] is the standard power source of [[PubbyStation]] and can otherwise be built with parts ordered from Cargo. It should go without saying that, since the singularity is essentially a black hole, it should stay inside of its containment field and not grow too big. Also, keep in mind that it pulses large amounts of radiation and EMPs, so always wear an engineering hardsuit or a radsuit when you're near it, and keep flashers and other sensitive electronics away from it (including cyborgs). Don't come near it in the atmospherics hardsuit, which had its radiation shielding stripped to make a place for thermal shielding. </div> ====[[File:Tesla gen.gif]] New Tesla Energy ==== The Tesla Generator has been removed from the game. A tesla can still be formed by delaminating the engine. <div class="toccolours mw-collapsible mw-collapsed"> Make Tesla proud and <strike>run alternating current</strike> power the station with giant balls of electricity! Lately, the [[Tesla Engine]] has been sneaking its way into more and more Nanotrasen space stations. Operating it is somewhat similar to the singularity engine, but instead of radiation, it will generate lightning bolts that must be captured with coils. Also, it won't deal any structural damage to the station if it escapes. Minus the exploding machines. And the blood and dust of former crewmembers all over the place. Keep it contained. </div> ====[[File:Solar tracker.png]] The Forgotten Power Source ==== Whilst the supermatter outputs a metric shit-ton of power, a hardened engineer like yourself knows that it's incredibly unreliable at the best of times. This is where the [[solars]] come in. Solars output a decent amount of energy and can keep the station running at a bare minimum whilst you inevitably sort out an issue with the supermatter, but they need setting up first! Luckily this is even easier than setting up the supermatter, and you can just designate one of your minions to go out and complete the task, better yet if they volunteer. Remember though, engineering has only two hardsuits (radiation protection but no fire protection), and atmospherics only one (fire protection but no radiation protection). No yellow-suit chump's getting his hands on YOUR pristine white hardsuit (which protects against both radiation AND fire). So get the AI's attention and tell it that the man is allowed in EVA to pick up some equipment. Or just do solars yourself, you lazy fuck. ====[[File:Turbine computer.gif]] Fossil Fuel ==== Depending on the model of your space station, there might also be a [[Turbine|turbine]] <s>or [[Thermo-Electric Generator|thermo-electric generator]]</s> installed. Both of these burn through plasma to generate energy, but they work differently so make sure you refer to the right guide when setting one up. ===[[File:O2 Canister.png]] Atmosia, the Great City-State of Pipes === --------- The supermatter is running, the solars are wired and the engineering team is at your beck and call. The station is getting a steady supply of power and you're confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven't you forgotten [[atmospherics]]? Yes, as hard as it is to accept, that convoluted bundle of pipes and its clueless staff are under your jurisdiction and it's your responsibility to make sure that it's keeping everybody breathing. As the CE, you are expected to know the basics of how atmos works, how to optimize it, and then how to keep people from fucking with it. Luckily, that's pretty much it. [[Atmospherics|Again, read the guide and learn it]]. All you really have to do with atmos is get acquainted with its staff (you can do this at round-start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimize it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure [[Traitor|some]] [[AI|ass]][[Clown|hole]] hasn't tampered with it, slightly more if the atmos team is the usual band of drooling lunatics. '''Please keep in mind that making Atmospherics sabotage-proof (for example by removing the plasma tank from the loop) before you have decent IC evidence that someone is going to sabotage it is considered meta-gaming.''' ===[[File:Server.gif]] Telecommunications === ------------ It's your duty to make sure [[Telecommunications]] is working and to fix it if it doesn't. If you need help fixing or maintaining it, use the [[Guide to Telecommunications]]. ===[[File:Wrench.png]] ...Then What? === ------------ Now that the station's systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing: * Listen to the radio for hull breaches. When you hear of one, send a couple of Engineers out to mend the damage. * Check the Station Alert Console to see if there are any power/atmos alarms going off on the station. * Periodically check out atmospherics to make sure nobody's messed it up. * Talk to your team. Make sure solars are wired or in the process of being done. * Set up a tertiary or even quarternary source of power. *Experiment with the [[Supermatter]] to make it produce even more power!
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